
More food! Way too much to list, but bread is now an option. Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.Įxtra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos! Generic skill point book added so you have ways to get skill points. Skill books added for all 100 level skills. Stainless steel is back! Reinforce your steel with more steel.įorge Ahead & Leather Tanning books are back! (can also be purchased as perks) New tiers of tools and weapons added! Scrap slots between stone and iron, while titanium is better than steel.Ĭoilguns! Lasers! All the pew pew for the new threats! More zombies! Cities are as dangerous as they should be, while the wilderness is quieter.

Semi-custom UI! Food/Water bars next to the hotbar. Multiple classes to choose from, with unique perks, and you can learn them all!ĩ6 slot backpack! 12 slot crafting queue! I will also be trying to add in new zombies/enemies to make the "end game" more difficult. Hub city, sharp rocks and sticks are pretty good examples, and I want to try and incorporate more features from that era of gameplay.
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I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things.Īlso, I started playing in Alpha 8, so I wanted to try and bring back a few things from that era. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. Turns out I really enjoy modding so I've expanded on it quite a bit.

This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had.
